And for the sake of fairness, they do not have handicaps that can be applied to human players. They cannot create units out of thin air. Yes, they do! But contrary to popular misconception, the way they get benefits, depending on the difficulty level they set, is entirely in the form of discounts. They also will try to achieve the victory condition best suited to their personality within a normal default victory conditions setup.įunny you should ask. Those patterns influence AI aggressiveness and decisions on a surface level, but can still have a strong impact on your overall experience, giving you a manifold number of possible variants. A AI ruler who is of barbarian origin and ruthless raider is more likely to adapt the “personality”-pattern of a warlord, while a AI ruler with the high origin and chosen uniters is more likely to adapt the diplomat “personality”-pattern. On top of the AI’ core behaviour you can find “personality”-patterns which they use, depending on how their factions culture and origin are configured, and maybe a grain of luck. But it still can be fun due to the “personality”-priority sets. Keeping that in mind will help you to identify questionable decisions by the AI which origins that rudimentary behaviour.Īt first that might sound repetitive and eventually boring, if that is what the AI has to offer. They do not remember, they do not dream, they do not plan. For example if the best choice for the AI right now is to build a goldmine, despite they would need actually mana for a successful move, they will still build a mine, simply because they “do not think about tomorrow”. It is a very rudimentary “construct” that focuses on making the “best decision which is possible at the moment”, regardless of what a human would consider logical in the long term perspective. Okay, okay – one step back here! What I mean is that the AI does not strategise. The AI/NPC opponents in Age of Wonders 4 are rudimentary with very limited “personality”-priority sets. Before we get started, I would like to give you some basic information about creating custom realms, how certain things are affected by what, and why they behave the way they do.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |